/ the arcade
Small games, drawn in wire.
Five monochrome physics toys — thin ink strokes, mono readouts, and one accent colour each. They load instantly, play with one thumb, and keep score on your device. No ads, no accounts, no downloads.
VECTOR
Fly the wire. Shred the debris.
A monochrome wave shooter. Drag to fly a wireframe dart through drifting debris — the ship fires by itself; your whole job is to keep it alive.
GUST
Keep the balloon off the wire.
A wind tunnel with teeth. A wireframe balloon drifts on live wind; every tap is a pressure pulse in the air. Thread the rings, miss the barbs.
ORBIT
Let go at the right moment.
One-touch gravity. Your probe circles a well — tap to let go, coast the void, get caught by the next. Orbits decay, so don't linger. Chain beacons, climb forever.
ECHO
See with sound.
The map is dark. Ping to light the walls for a breath, drift between echoes, and find the beacon before the air runs out.
STRATA
Build a thin tower, calmly.
A slab slides; you drop it. Whatever hangs over the edge is sliced away, and what remains is all you get to land on next. How high can a steady hand go?
Specified by hand, built by agents — each game began as a written design document and was implemented end-to-end by AI. The studio thesis, at play.